using UnityEngine;
using System.Collections;

public class MouseOver : MonoBehaviour {

	public Texture image01;
	public Texture image02;
	public string fase;
	
	void OnMouseDown()
	{
		Application.LoadLevel(fase);	
	}
		
	void OnMouseExit()
	{
		renderer.material.mainTexture = image01;
	}
	
	void OnMouseEnter()
	{
		renderer.material.mainTexture = image02;
	}
}
